package de.szut.ita13sommerfeld.blockadventure.window;

public class ViewArea {

	private float minimumX;
	private float maximumX;
	
	
	public ViewArea(float minimumX, float maximumX) {
		this.minimumX = minimumX;
		this.maximumX = maximumX;
	}


	public float getMinimumX() {
		return minimumX;
	}


	public void setMinimumX(float minimumX) {
		this.minimumX = minimumX;
	}


	public float getMaximumX() {
		return maximumX;
	}


	public void setMaximumX(float maximumX) {
		this.maximumX = maximumX;
	}
	
}
